Robot Final
Once I Knew the theme of my robot which is cars and auto repair, It was quite easy to find the suitable background to place my robot in which would be an auto/car repair shop. However I had to decide whether it would be inside the shop or outside however I choose outside the shop because It would be much easier to see how the shadows are casted in natural light as seen on the left picture with the cars outside the shop. Afterwards I had to scale my robot to be smaller to make him a more realistic when brought to life since it wouldn't make any sense for the robot to be larger than the auto repair shop.
Using Fx drop shadows and the blur gallery in the filter menu were essential tools in making my robot actually look real and fit in the image. Before working on casting shadows I had to make my robot to look 3d I had to work on contrapposto which essentially means "asymmetrical" in Italian. Moving his left leg ( from our view it would be the right) and using a different tire and moving the robots arm. By selecting the car battery, stocker arm spine wrenches, and wheel layers I enabled fx drop shadow effect on the layers and then i created other separate layers for the shadows themselves. That way I could manipulate the shadows individually and utilize the field blur and skew on each of the 6 shadows. Skew tilts the shadow towards where it should be casted .The I used the field blur from the blur gallery which can be accessed from the filter menus to tone the shadows just like the shadows casted by the cars in the image. The hardest was utilizing perspective since I had to figure out where the sunlight was coming from. Therefore I had to assume where the shadows would be casted such as the wheels having their shadows casted beneath and right beside them as shown in the Final draft. Overall I am satisfied with the final product and how I managed to be consistent with the shading to an extent.
Using Fx drop shadows and the blur gallery in the filter menu were essential tools in making my robot actually look real and fit in the image. Before working on casting shadows I had to make my robot to look 3d I had to work on contrapposto which essentially means "asymmetrical" in Italian. Moving his left leg ( from our view it would be the right) and using a different tire and moving the robots arm. By selecting the car battery, stocker arm spine wrenches, and wheel layers I enabled fx drop shadow effect on the layers and then i created other separate layers for the shadows themselves. That way I could manipulate the shadows individually and utilize the field blur and skew on each of the 6 shadows. Skew tilts the shadow towards where it should be casted .The I used the field blur from the blur gallery which can be accessed from the filter menus to tone the shadows just like the shadows casted by the cars in the image. The hardest was utilizing perspective since I had to figure out where the sunlight was coming from. Therefore I had to assume where the shadows would be casted such as the wheels having their shadows casted beneath and right beside them as shown in the Final draft. Overall I am satisfied with the final product and how I managed to be consistent with the shading to an extent.


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